
F.R.O.G.™
A downloadable game for Windows
F.R.O.G.™
Fully Repeating Organic Genotype
Meet Pibbs.
Just a good lad really.
Well, technically a frog.
But let’s not split hairs.
And as you can clearly see, he’s in a perfectly normal, totally-not-illegal experimental facility.
With a lovely view of absolutely sod-all.
Here, under the watchful eye of absolutely no ethical oversight, Pibbs is being gently, and repeatedly, murdered.
For science, obviously.
Each “Pibbs” lasts around 10-30 seconds.
Give or take a dramatic accident.
Then we chuck him and grow a better one: Natural selection, but with extra steps and fewer lawyers.
Jumped non-stop?
Next Pibbs gets legs like a bloody trampoline.
Still no idea where he's going, but he’ll get there faster.
Crouched the whole time like he owed the floor money?
Next one’s short enough to rent a flat in a mousehole.
Handy for tight spots.
Or being ignored entirely.
Ate every mushroom in sight?
Next Pibbs is built like a beanbag.
He presses buttons with presence.
Smashed into everything like a hungover postman?
Next one’s stacked.
Stronger, heavier, marginally more self-aware.
Still terrible at corners.
The idea is simple: evolve the perfect frog for each level.
Not ""perfect"" as in morally.
More like… “gets through alive.”
Eventually.
CONTROLS: Because Apparently You’ll be in Charge Now :/
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WASD - Walk, waddle, or heroically trip over your own feet. Direction optional.
Q / E - Rotate the camera. You can rotate between four angles, all lowkey fire... if you’re into straight-up disappointment.
F - Eat a mysterious mushroom. Nothing bad ever came from that. Honest.
Spacebar - Jump. Cuz frogs, shockingly, do that. Sometimes with purpose.
Left Click - Launch yourself at a wall like an angry potato. Sometimes it helps. Sometimes it’s just funny.
Right Click - Make time go faster. Because brainrot patience.
Ctrl - Crouch. Or as we call it, “suffer attractively beneath the crushing weight of science.
That’s your toolkit, fam.
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Notes:
If you're not sure what to do:
- Launching yourself breaks stone walls.
- Eating makes you weight more so you can push down the big buttons.
- Crouching makes you smaller so you can go through tight holes.
- Jumping makes you jump higher.
All these traits get improved in the next itereation, depending on which one you did the most
Level 3 is a bit broken and if you launch yourself with left click you won't be able to get up until the timer is finished. Also, walls don't break :(
We know the game is a bit rough around the edges, but we had a lot of fun making it and we hope you get a laugh out of it!!
Status | Released |
Platforms | Windows |
Authors | Pibbs Studio, gader23, ninatura, mario gallego cano |
Genre | Puzzle |
Tags | 3D, Frogs, Unreal Engine |
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